![]() On the other hand I only saw a bit of story and interacted with one (1) NPC, so it was almost impossible to get a sense of Steelrising's storytelling pedigree. All the menus were open for perusal, alongside cutscenes too. Overall I got to play a hefty amount, and with no red tape. Then after a quick intermission, the devs loaded me into a build where I fought a boss and did some extra exploration. I tackled two hours of Steelrising, which saw me battle through the tutorial area, sock it to some robots in a woodland zone, and get on a boat and row over to Paris - where I socked even more robots in a grander setting. I'd seen it in a hands-off capacity and thought it looked like it could be in line for the Soulslike throne, but with Action-RPGs it's all about hand feel: does it feel rough or smooth under the thumbsticks? As luck would have it, I managed to get hands-on with the game to confirm whether its substance does, in fact, match its style. ![]() I confess, I was worried about revolutionary robot Soulslike Steelrising.
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